Completed multiple 3D art projects showcasing skills in hard surface modeling, PBR shaders, and texture design.
Research Experience
Multiple 3D art projects including 'Path of the Lantern', 'Wakandan Separatist - Heavy Reconnaissance Helmet', 'Garden of Ancients', 'Precinct A013 Patrol Drone', 'Heaven Six Airship', 'Bounty Hunter Wrist Communications Device', and 'Realms of Conquest Environments'. Utilized software such as Maya, ZBrush, Substance Designer/Painter, SpeedTree, and developed in game engines like Unreal Engine 4, Marmoset, CryEngine, and Unity.
Background
Focused on 3D art, AR/VR, animation, and AI research.
Miscellany
Personal interests include 3D art creation, AR/VR technology application, animation, and AI research.