Papers accepted at SIGGRAPH Asia 2026 Art Paper, SIGGRAPH Asia 2026 Educator’s Forum, ISMAR 2025, IMWUT/UbiComp 2025; Artwork exhibited at Ars Electronica Campus Exhibition in Linz, Austria; Research work “Algorithmic Miner: Humanity in Service” presented at SIGGRAPH 2025 (Vancouver); Honorable Mention for Best Papers at IEEE VR 2025, Los Angeles; Two papers accepted to VINCI 2024 (Hsinchu) and SIGGRAPH Asia 2024 (Tokyo); Showcased work at the 14th National Art Exhibition, China Art Museum, Shanghai; Participated in the AI Hackathon at Zhangjiang Science Hall, Shanghai.
Research Experience
Published research at top international conferences including SIGGRAPH, SIGGRAPH Asia, and IEEE VR. Exhibited artworks at major venues such as the China Art Museum (Shanghai), Zhangjiang Science Hall (Shanghai), Zhejiang Exhibition Hall, Hangzhou International Expo Center, and Citylight Art Museum (Shenzhen).
Education
PhD student at HKUST(GZ), supervised by Pan Hui and James She; MPhil at HKUST(GZ), supervised by Pan Hui and David Yip; Bachelor's in Innovation Design from the China Academy of Art.
Background
Research Interests: Human-Computer Interaction, Extended Reality (XR), AI-driven Immersive Learning; Professional Field: Digital Human Modeling, Interactive Installations, Development of Immersive Environments; Introduction: As a practice-based artist and researcher, my work integrates critical theory with creative practice, designing digital experiences for art, education, and cultural heritage.
Miscellany
Personal interests include the integration of technology and art, committed to empowering digital humanities and future education.