Published works in top-tier venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, ECCV, NeurIPS, etc. Featured in the Meta Connect keynote, Oculus Blog, and various media outlets. Delivered invited talks at NVIDIA GTC, Stanford SCIEN talk series, and the CV4MR workshop at CVPR.
Research Experience
Served as a team leader at Meta Reality Labs Research, leading a team of AI research scientists. Collaborated with a multidisciplinary team to design and develop real-time, end-to-end prototype demonstrations.
Education
Earned a Ph.D. in Computer Science with a focus on computational imaging from the University of British Columbia in 2017, under the supervision of Prof. Wolfgang Heidrich.
Background
A research scientist and tech lead manager, focusing on advancing 3D computer vision, graphics, and imaging for immersive XR technologies. His past research focused on neural rendering for real-time graphics, and 3D computer vision including view synthesis, immersive videos, telepresence, 3D/4D reconstruction, and generative content.