Scholar
Greg Turk
Google Scholar ID: Q_4d9N0AAAAJ
Professor, Georgia Tech
Computer Graphics
Robotics
Scientific Visualization
Biological Simulation
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Citations & Impact
All-time
Citations
4,972
H-index
39
i10-index
81
Publications
20
Co-authors
0
Contact
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Publications
4 items
Functional Mean Flow in Hilbert Space
2025
Cited
0
An Adjoint Method for Differentiable Fluid Simulation on Flow Maps
2025
Cited
0
Fluid Simulation on Vortex Particle Flow Maps
2025
Cited
0
Understanding Expectations for a Robotic Guide Dog for Visually Impaired People
2025
Cited
0
Resume (English only)
Academic Achievements
Publications:
- Multiple papers published, with online versions available for most documents.
- NSF-funded work on Robotic Assistance with Dressing.
Research Experience
Involved in multiple research projects, including:
- Learning to manipulate amorphous materials
- Simulation to real transfer of robot policies for biped locomotion
- Transfer of robot policies using strategy optimization
- Learning symmetric and low-energy locomotion using deep reinforcement learning
- Learning a universal policy for robot control
- Predicting future land cover using machine learning
- Animating human dressing
- Blending between liquid animations
- Learning bicycle stunts
- How did the four-flipper plesiosaurs swim
- Simulation of fluids using hybrid SPH
- Using meshes to control liquids
- Animation of soft body locomotion
- Animation of swimming creatures
- Simulation of anisotropic patterns of biomass in wetlands
- Stable proportional-derivative animation controllers
- Sticky Feet: creature evolution in a simulated environment
- Simulation of surface tension using a mesh-based approach
- Animating fluids with thin features
- Surface reconstruction for particle-based fluids
- Simulated swimming for articulated bodies
- Survey of the state of the art in example-based texture synthesis
- Material space texturing
- Fast simulation of viscoelastic materials with thin features
- Animation of viscoplastic flow by dynamic re-meshing
- Shallow wave equations on surfaces
- Erosion and corrosion of solid objects
- User-guided terrain synthesis using real digital elevation maps
- User control of particle system simulations, including cloth and flocking
- Tensor field design for non-photorealistic rendering
- Vector field design on surfaces
Background
Interests: Computer graphics, robotics, machine learning, simulation for biology.
Miscellany
Interests:
- Computer graphics related topics, such as the significance of Erdös numbers for computer graphics researchers.
Co-authors
0 total
Co-authors: 0 (list not available)
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