Steven Feiner
Scholar

Steven Feiner

Google Scholar ID: PogsVkYAAAAJ
Professor of Computer Science, Columbia University
Human-Computer InteractionAugmented RealityVirtual Reality3D User InterfacesWearable Computing
Citations & Impact
All-time
Citations
11,150
 
H-index
43
 
i10-index
117
 
Publications
20
 
Co-authors
83
list available
Contact
No contact links provided.
Resume (English only)
Academic Achievements
  • Fellow of the ACM and the IEEE, member of the SIGCHI Academy and the IEEE VGTC Virtual Reality Academy. Recipient of the ACM SIGCHI 2018 Lifetime Research Award, the IEEE ISMAR 2017 Career Impact Award, the IEEE VGTC 2014 Virtual Reality Career Award, and an ONR Young Investigator Award. In 2024, inducted into the inaugural class of the AWE XR Hall of Fame. Together with his students and colleagues, he won the 2019 and 2022 IEEE ISMAR Impact Paper Awards, the ISWC 2017 Early Innovator Award, the ACM UIST 2010 Lasting Impact Award, and best paper awards at ACM UIST, ACM CHI, ACM VRST, IEEE ISMAR, and IEEE 3DUI.
Research Experience
  • He is the Wang Family Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab. His lab created the first outdoor mobile augmented reality system using a see-through head-worn display and GPS in 1996, and has pioneered experimental applications of augmented reality and virtual reality to fields as diverse as tourism, journalism, archaeology, maintenance, construction, dentistry, and medicine.
Education
  • PhD, Brown University, advisor information not provided.
Background
  • His research interests include human–computer interaction, augmented reality and virtual reality, 3D and 2D user interfaces, automated design of graphics and multimedia, mobile and wearable computing, health applications, computer games, and information visualization.
Miscellany
  • Served as program chair or general chair for over a dozen ACM and IEEE conferences. Coauthor of two editions of 'Computer Graphics: Principles and Practice' and of 'Introduction to Computer Graphics' (Addison-Wesley).