Zehua Jiang
Scholar

Zehua Jiang

Google Scholar ID: N6yADnMAAAAJ
PhD Student, New York University
Game AIBiometrics
Citations & Impact
All-time
Citations
61
 
H-index
3
 
i10-index
1
 
Publications
11
 
Co-authors
10
list available
Resume (English only)
Academic Achievements
  • Published papers: 'Learning Controllable 3D Level Generators' (Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022), 'Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage' (2022 International Conference of the Biometrics Special Interest Group, 2022). Additionally, he passed his qualifying exam and became a co-organizer of the 'Special Session on Games' at WCCI/CEC2024.
Research Experience
  • Worked at the NYU Game Innovation Lab, contributing to various projects, including research on PCG in games and the synthesis of biometric information.
Education
  • PhD: New York University, Computer Science; Master's: New York University, Electrical and Computer Engineering; Bachelor's: Sun Yat-sen University, Optoelectronic Information Science and Engineering. Advisor: Prof. Julian Togelius.
Background
  • Research interests include procedural content generation (PCG) in games and generating synthetic biometric information (iris and fingerprint data). His professional field is Computer Science, and he describes himself as a researcher, programmer, traveler, photographer, and video editor.
Miscellany
  • Personal interests include traveling, photography, and video editing.