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Resume (English only)
Academic Achievements
1st Place at ATEC 2025 Robotics and AI Challenge, Software Track
Gold Medal (Top 3.3%) at the 43rd ICPC International Collegiate Programming Contest Asia Regional, 2018
3rd Academic Star Award (Top 5 Students) at Peking University, 2025
Outstanding Student Award at Xi’an Jiaotong University for undergraduate students, 2019
Publications: ROCKET-3 (2025), ROCKET-2 (2025), GROOT-2 (2025), OmniJARVIS (2024), GROOT (2024), etc.
Background
Research Interests: Machine Learning, Computer Vision, Reinforcement Learning, Embodied Intelligence, LLM Agents. Doctoral research focused on multi-task agents in open-world settings, particularly developing a task representation method with high expressiveness, low ambiguity, and scalability. Led the development of the GROOT and ROCKET series in 3D video games, enabling AI agents to perform complex tasks in Minecraft based on human instructions. Also explored using reinforcement learning to enhance visual reasoning abilities.
Miscellany
Dream is to witness the emergence of AGI and contribute efforts. Believes that scalable generation and validation of tasks within digital worlds is currently the most viable route to achieving AGI.