Published multiple papers, including 'Sionna RT: Technical Report', 'GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control', etc.; received several best paper awards, such as for 'Adaptive Shells for Efficient Neural Radiance Field Rendering'.
Research Experience
Worked as a Senior Research Scientist at NVIDIA; conducted PhD research at ETH Zurich in the field of physically based rendering and differentiable rendering.
Education
PhD student at ETH Zurich's Realistic Graphics Lab, supervised by Wenzel Jakob.
Background
Senior Research Scientist at NVIDIA, focusing on the differentiable & efficient simulation of electromagnetic wave propagation, including light and radio waves.