Worked on a new implementation for Runway's video-to-video product based on the latest Gen-3 Alpha model.
Collaborated with intern Shailesh Mishra to extend 'neural neighbor feature matching' to work with CLIP-ResNet50’s feature maps and allow using multiple style images during optimization.
Participated in Hendrik Baatz's Master's thesis project, which was later continued during an internship at NVIDIA Research, presenting a method of applying 'mesoscale' materials using neural fields onto 3D objects.
Started a project on neural scene graph rendering near the end of his internship at NVIDIA, which proposed a novel neural scene representation inspired by traditional scene graphs.
Explored how learned neural scene representations could be used to augment traditional graphics pipelines during his Master's thesis, which was further developed during an internship at NVIDIA Zurich.
Background
Research interests include video-to-video conversion, 3D asset stylization, and the application of neural fields to 3D objects. Specializes in computer graphics and deep learning.
Miscellany
Personal interests may include advancements in computer graphics rendering technologies and innovation in related fields.