RelitLRM: Generative Relightable Radiance for Large Reconstruction Models, ICLR 2025
Procedural Material Generation with Reinforcement Learning, ACM Transactions on Graphics (SIGGRAPH ASIA 2024)
TexSliders: Diffusion-Based Texture Editing in CLIP Space, SIGGRAPH 2024
RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models, SIGGRAPH 2024
Generating Procedural Materials from Text or Image Prompts, SIGGRAPH 2023
Multirate Shading with Piecewise Interpolatory Approximation, Computer Graphics Forum (PG 2022)
Node Graph Optimization Using Differentiable Proxies, SIGGRAPH 2022
Background
Research Scientist at Adobe Research
Research focuses on 2D and 3D graphics, with a special interest in generative AI for content creation
Shipped multiple GenAI 2D/3D workflows in Substance 3D Viewer, Substance 3D Stager, and Substance 3D API as Firefly Service involving generative asset creation and composition
Exploring more interesting multi-modality content creation methods, models, and workflows
Open to collaborations and welcomes strong Ph.D. students interested in research internships at Adobe Research