First author of 'Frequency-Importance Gaussian Splatting for Real-Time Lightweight Radiance Field Rendering' (JCR Q2, CCF-C, accepted); introduced a frequency-sensitive Gaussian splatting method for efficient radiance field rendering
Third author of 'Attack based on data: A novel perspective to attack sensitive points directly' (CCF-C, published); proposed a black-box adversarial attack targeting sensitive data points in time-series models
Co-first author of 'Translating Words to Worlds: Zero-Shot Synthesis of 3D Terrain from Textual Descriptions Using Large Language Models' (JCR Q2, accepted); enabled direct text-to-3D terrain synthesis using LLMs without diffusion models
Fourth author of 'Real-time Pixelated Non-Photorealistic Rendering Method' (Chinese Core Journal, published); optimized edge detection and dithering for real-time stylized rendering
Second and corresponding author of 'Black-and-White Manga-Style Real-Time NPR for Games and Anime' (Chinese Core, CCF T1, published)
Second author of 'Key Techniques Implementation of Unity3D-based RPG Games' (Chinese Core Journal, published)
Co-first and corresponding author of 'Beyond Simulation: Emotion-Motivation Framework Driven Humanized Generative Agents' (ACM MM, CCF-A, under review); introduced emotion-aware generative agents for enhanced anthropomorphism
Fourth author of 'Graph Descriptive Order Improves Reasoning with Large Language Model' (ACL, CCF-A, under review); investigated the impact of graph description ordering on LLM reasoning