Paper '3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods' accepted as a STAR at Eurographics 2025
Paper 'Compact 3D Scene Representation via Self-Organizing Gaussian Grids' accepted at ECCV 2024
Paper 'Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis' presented at IEEE VR 2024
Paper 'X-maps: Direct Depth Lookup for Event-based Structured Light Systems' accepted at CVPR 2023 Workshop on Event-based Vision
Co-developed the Self-Organizing Gaussians compression method and SuperSplat system for 3D Gaussian Splatting compression and interactive 3D web experiences (e.g., Sutro Tower project)
Maintains the open project 3DGS.zip, providing a systematic survey and benchmark of 3D Gaussian Splatting compression methods