["2025: arXiv preprint 'From Paranoia to Compliance: The Bumpy Road of System Hardening Practices on Stack Exchange'", '2025: Published at IEEE S&P 2025: '"I’m pretty expert and I still screw it up": Qualitative Insights into Experiences and Challenges of Designing and Implementing Cryptographic Library APIs'', "2025: Talk at IU Campus, Frankfurt: 'Video Game Development from the Perspective of Security Research'", "2024: Published at ACM CCS '24: 'Skipping the Security Side Quests: A Qualitative Study on Security Practices and Challenges in Game Development'", '2024: Talk at devcom Developer Conference: '"There were sacrifices to reach that deadline" Security Challenges in Game Development'', "2024: Poster at CISPA Summer School 2024: 'Lets talk about games!'", 'Peer reviewer for top venues: SOUPS, IEEE S&P, CHI (2025); ACSAC (artifacts), SOUPS (posters) (2023)']
Research Experience
PhD researcher at CISPA Helmholtz Center for Information Security, researching usable security in game development
Member of TeamUSEC investigating security and privacy throughout the game development lifecycle
Taught 'Introduction to Empirical Methods of Human-Centered Computing' at Leibniz University Hanover in 2024
Involved in 'Empirical Information Security' course in 2024
Assisted in 'Human Centered Security Lab' and related courses in 2023
Background
Usable security and privacy researcher and PhD candidate at CISPA Helmholtz Center for Information Security, Germany
Member of TeamUSEC, a research group at CISPA in cooperation with Leibniz University of Hanover, led by Prof. Dr. Sascha Fahl
Research focuses on computer security and data protection challenges in video game development, including secure programming, security in QA, secure supply chain management, and user data protection
Aims to improve security and privacy in game development through research, talks, and teaching
Supervises student theses at Leibniz University of Hanover