2020–present: Principal Research Scientist at Nvidia, working on ML-based 3D content creation.
2017: Senior Research Scientist at Google AR/VR; tech lead for ML in ARCore; built infrastructure for cross-dataset training, model distillation/compression; worked on depth estimation (from stereo, motion, single image), human pose estimation, neural rendering, and image matting.
2016: Founding Senior Scientist at perceptiveIO; built a state-of-the-art 360° real-time non-rigid performance capture system; company acquired by Google.
2015: Researcher at Microsoft Research (I3D group); contributed to Holoportation (featured live at TED 2016); also worked on hand tracking from depth cameras.
Internships at Siemens, IST Austria, MSR Cambridge, and SRI International.