Turing Fellow, The Alan Turing Institute (Oct 2021–Sep 2023)
Fellow, InterContinental Academia (UBIAS) on Intelligence and Artificial Intelligence (Sep 2021–Aug 2023)
Principal Investigator on multiple grants, including:
- EPSRC-funded ARME project (Sep 2021–Aug 2024, £1.3M, with Alan Wing, Maria Witek, Ryan Stables)
- UKRI iCURE awards (2024–2025) supporting spin-out and pre-accelerator activities for ARME
- Google Academic Gifts (2024–2027) for research on immersive environments and text entry
- EPSRC and BBSRC Impact Acceleration Awards (2023–2024) for app development, museum exhibitions, and latency studies
Research Experience
July 2018–Present: Senior Lecturer/Associate Professor at University of Birmingham – research, mentoring students, teaching MSc modules (e.g., 'Mind, Brain and Models'), Business Engagement Champion, Chair of Health and Safety Committee
July 2017–September 2019: Research Scientist at Facebook Reality Labs
July 2015–December 2016: Research Scientist at Oculus via PRO Unlimited
August 2011–July 2018: Lecturer at University of Birmingham – research, teaching, led the MSc in Computational Neuroscience and Cognitive Robotics
August 2006–July 2011: Scientist at Max Planck Institute for Biological Cybernetics – conducted research on haptics, AR/VR, multisensory and temporal perception, and computational modeling in the groups of Marc Ernst and Heinrich Bülthoff; coordinated European grants
Background
Associate Professor at the University of Birmingham, jointly appointed in the School of Psychology and the School of Computer Science
Conducts fundamental and applied research on human multisensory perception, with emphasis on its temporal, dynamic, and interactive nature
Uses psychophysical experiments, computational modeling, and immersive technologies to understand how the brain integrates sensory inputs with assumptions, predictions, and active exploration
Applies signal processing and machine learning to uncover patterns linking user movement and perception
Aims to develop quantitative, testable computational models of cognitive and neural processes for applications in robotics, haptic rendering, and perceptual optimization in VR systems