Mar 2025: Published position paper 'Cube: A Roblox View of 3D Intelligence' on arXiv and open-sourced Cube3D, a text-to-3D foundation model
Oct 2024: Published 'Playground v3', introducing a novel architecture that deeply fuses Llama3 to achieve SOTA in text generation and text-image alignment
Feb 2024: Open-sourced 'Playground v2.5', achieving better aesthetic quality than Midjourney 5.2
Jul 2023: Paper 'DreamTeacher' accepted to ICCV 2023, proposing a pretraining framework that distills knowledge from generative models to image backbones
2023: Co-authored 'NeuralField-LDM', published at CVPR 2023
Dec 2023: Gave a talk at University of Bern
Recipient of MICCAI Young Scientist Award (Runner-up)
Research Experience
Currently Principal AI Scientist at Roblox, working on 3D foundation models
Former Research Lead at Playground, leading the development and open-sourcing of state-of-the-art image generative models: Playground-v2, v2.5, and v3
Former Senior Research Scientist at NVIDIA Toronto AI Lab, working on computer vision, graphics, generative models, and machine learning
Collaborated closely with Sanja Fidler and Antonio Torralba at NVIDIA
Multiple research outcomes integrated into NVIDIA products such as Omniverse and Clara