Power Efficient Mobile VTuber Live Streaming (MM Asia, 2025)
VISIAR: Empower MLLM for Visual Story Ideation (ACL 2025)
SmartEdit: Editing-driven Engagement Prediction and Enhancement of Short-Videos (ICME 2025)
DepthScape: Authoring 2.5D Designs with Depth Estimation (CHI 2025)
Copiloting Creative 3D Scene Modeling and Visualization with Generative Agents (NeurIPS 2024)
Large Content And Behavior Models To Understand, Simulate, And Optimize Content And Behavior (ICLR 2024)
Integrating Content Authenticity with DASH Video Streaming (MMSys 2024)
Active Context Modeling for Efficient Image and Burst Compression (ISM 2023)
GPU-accelerated Lossless Image Compression with Massive Parallelization (ISM 2023)
EHT-SR: An Entropy-Based Hybrid Approach for Faster Super-Resolution (ISM 2023)
Content-aware Progressive Image Compression and Syncing (ISM 2023)
VADER: Video Alignment Differencing and Retrieval (ICCV 2023)
Research Experience
Interned at Adobe where he worked on 360-degree VR video streaming during his Ph.D.
Education
Ph.D. in Computer Science Engineering from Ghent University (Belgium) in 2018, focusing on the optimal delivery of adaptive video streaming services.
Background
Senior Research Scientist at the REAL Lab in Adobe Research. His current research work is primarily on (i) creating LLM-based AI Assistants to make content creation and editing faster and more accessible, leveraging planning & reasoning techniques, (ii) improving content using behavioral data analytics.