Lead organizer of the 3D Digital Twin Workshop at CVPR 2025.
Keynote speaker for the Workshop & Competition on Computationally Optimal Gaussian Splatting (COGS) at ICCV 2025.
Program Committee Member for: ACM SIGGRAPH 2025, ACM I3D (2012–2016), Pacific Graphics (2012–2016), CAD/Graphics 2013.
Reviewer for top-tier venues including SIGGRAPH, SIGGRAPH Asia, CVPR/ICCV/ECCV, EGSR, TOG, TVCG, etc.
Published '4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos' at NeurIPS 2025 (Spotlight).
Published 'DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos' at NeurIPS 2025.
Research Experience
Senior Research Lead & Manager at Meta Reality Labs Research.
Former Graphics Research Lead at Apple's Technology Development Group.
Former Principal R&D Engineer at Autodesk's Cloud Rendering Service team.
Former Postdoctoral Researcher at the Program of Computer Graphics, Cornell University.
During Ph.D., visited the Internet Graphics Group at Microsoft Research Asia (MSRA) with Prof. Xinguo Liu, and the Computer Graphics Group at Microsoft Research (MSR) mentored by Dr. John Snyder.