Developed WorldSmith: a multimodal generative AI tool for rapid fictional world building via text, sketches, and region-based edits
Created WhatIF: a branched narrative fiction visualization tool using large language models for authoring emergent, non-linear game narratives
Proposed 'Experiential Space Analysis': a computational method to score tranquility, sociability, and explorativeness of built environments using daylight, pathways, and visibility data
Designed Vice VRsa: a system balancing VR user and bystander privacy through awareness cues inside and outside VR
Built Peek-At-You: an awareness, navigation, and view-sharing system for remote collaborative content creation
Developed AvatAR: an AR environment for immersive human motion data analysis using interactive 3D avatars and trajectories
Created a VR speech transcript augmentation system that resolves multimodal coreferences (e.g., 'it', 'there') using gaze, pointing, and visual context