Paper 'Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling' accepted by ICLR 2025 (Jan 2025)
Paper 'FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion' conditionally accepted by SIGGRAPH Asia 2023 (Conference Track) (Aug 2023)
Paper 'Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields' accepted by ICCV 2023 (Jul 2023)
Paper 'I²-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs' accepted by CVPR 2023 (Feb 2023)
Released InteriorVerse dataset (Jan 2023)
Paper 'Hitchhiker: Accelerating ORAM with Dynamic Scheduling' accepted by IEEE Transactions on Computers (Sep 2022)
Paper 'Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing' conditionally accepted by SIGGRAPH Asia 2022 (Conference Track) (Aug 2022)
‘Academic Star’ Honorary Title, CS Department of ZJU (10 out of 300+ students), 2020
Ranked 1st in CS major GPA (1/154), 2020
Zhejiang Province Scholarship, ZJU, 2018 and 2019
Background
First-year Ph.D. student in Computer Science at Cornell University
Research interests lie at the intersection of Machine Learning, Computer Graphics, and Computer Vision
Recently interested in using Bayesian inference to model uncertainties in graphics/vision tasks (e.g., 3D reconstruction) and decision-making theory for planning under uncertainty
Extensive research experience in 3D reconstruction, inverse rendering, neural rendering, and physics simulation
Researched computer architecture and system security during undergraduate studies