Scholar
Neil Birkbeck
Google Scholar ID: 1dUZn8kAAAAJ
Unknown affiliation
Computer Vision
Image-based rendering
Optic flow
stereo
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Homepage
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Google Scholar
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Citations & Impact
All-time
Citations
2,213
H-index
21
i10-index
39
Publications
20
Co-authors
7
list available
Contact
CV
Open ↗
GitHub
Open ↗
Publications
6 items
LumaFlux: Lifting 8-Bit Worlds to HDR Reality with Physically-Guided Diffusion Transformers
2026
Cited
0
Seeing Beyond 8bits: Subjective and Objective Quality Assessment of HDR-UGC Videos
2026
Cited
0
TABES: Trajectory-Aware Backward-on-Entropy Steering for Masked Diffusion Models
2026
Cited
0
Avoiding Quality Saturation in UGC Compression Using Denoised References
2025
Cited
0
CHUG: Crowdsourced User-Generated HDR Video Quality Dataset
2025
Cited
0
CP-LLM: Context and Pixel Aware Large Language Model for Video Quality Assessment
2025
Cited
0
Resume (English only)
Miscellany
Personal projects include clones of classic games: Bomberman, Breakout, Pacman, and Tetris (Titris)
Bomberman features primitive AI and a basic multiplayer system inspired by Quake 3
Breakout includes a console with commands like map and give
Pacman includes an innovative 'chew through walls' feature activated by the spacebar
Titris was his first attempt at AI programming, using simple if/else logic
All project code is open-sourced on GitHub, though the author describes it as 'horrendous'
Successfully used Emscripten to run games in the browser, with playable demos available online
Co-authors
7 total
Shaohua Kevin Zhou
Professor, USTC, FAIMBE, FIAMBE, FIEEE, FMICCAI, FNAI
Co-author 2
Co-author 3
Mark Schmidt
Professor of Computer Science, University of British Columbia
Co-author 5
Yefeng Zheng
Professor, Westlake University, Hangzhou, China, IEEE Fellow, AIMBE Fellow
Co-author 7
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