Born in 1995, an art-technology convergence artist and multimodal AI researcher
Investigates the redefinition of human-society relations amid rapid technological advancement and social conflicts
Designs 'rules' and 'environments' where new narratives emerge at the intersection of art, society, and technology, rather than delivering finished stories
Explores AI-era biases, misreadings, and human-AI co-created narratives through VR, games, and performances
Employs SF-inspired imagination and black comedy; recurring characters form a distinctive visual language
Conducts computational analysis of art’s multidimensional complexity via multimodal pianist datasets and AI development