SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

📅 2025-03-07
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🤖 AI Summary
To address the challenge of real-time 3D Gaussian Splatting (3DGS) rendering on mobile devices—constrained by limited GPU compute and memory capacity—this paper proposes an efficient mobile-oriented rendering framework. Our method introduces three key innovations: (1) a GPU-aware hybrid preprocessing pipeline that jointly optimizes view-dependent scene representations; (2) contribution-aware rasterization coupled with lightweight online Gaussian culling, dynamically pruning low-contribution Gaussians to reduce rendering overhead; and (3) a view-dependent scene compression strategy that significantly lowers storage requirements. Experiments demonstrate that our approach achieves a 2.6× rendering speedup on mainstream mobile GPUs, reduces model size by 32.3%, and maintains superior rendering fidelity compared to state-of-the-art methods. To the best of our knowledge, this is the first work to enable high-quality real-time 3DGS rendering on mobile platforms.

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📝 Abstract
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SeeLe, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves 2.6$ imes$ speedup and 32.3% model reduction while achieving superior rendering quality compared to existing methods.
Problem

Research questions and friction points this paper is trying to address.

Accelerates 3D Gaussian Splatting for mobile devices
Reduces GPU compute and memory pressure
Improves rendering quality and performance
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hybrid preprocessing reduces GPU compute pressure.
Contribution-aware rasterization improves GPU utilization.
Seamless integration into existing 3DGS pipelines.
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