MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions

📅 2025-03-07
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🤖 AI Summary
To address the longstanding trade-off between rendering fidelity and geometric accuracy in high-fidelity surface reconstruction, this paper proposes a dual-branch joint optimization framework unifying 2D and 3D Gaussian Splatting (GS). A geometry-guided reflectance/transmittance decomposition module enables illumination decoupling, while bidirectional supervision and an alternating training strategy—incorporating warm-start initialization and early stopping—enforce strong geometric consistency between rendering and reconstruction tasks. Crucially, this work achieves the first mutually reinforcing co-optimization of 2D-GS and 3D-GS, breaking the conventional performance bottleneck. Evaluated on multi-illumination synthetic and real-world datasets, our method improves PSNR by 1.8 dB and reduces Chamfer distance by 32% over state-of-the-art single-task approaches, demonstrating significant gains in both visual quality and geometric precision.

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📝 Abstract
Novel view synthesis (NVS) and surface reconstruction (SR) are essential tasks in 3D Gaussian Splatting (3D-GS). Despite recent progress, these tasks are often addressed independently, with GS-based rendering methods struggling under diverse light conditions and failing to produce accurate surfaces, while GS-based reconstruction methods frequently compromise rendering quality. This raises a central question: must rendering and reconstruction always involve a trade-off? To address this, we propose MGSR, a 2D/3D Mutual-boosted Gaussian splatting for Surface Reconstruction that enhances both rendering quality and 3D reconstruction accuracy. MGSR introduces two branches--one based on 2D-GS and the other on 3D-GS. The 2D-GS branch excels in surface reconstruction, providing precise geometry information to the 3D-GS branch. Leveraging this geometry, the 3D-GS branch employs a geometry-guided illumination decomposition module that captures reflected and transmitted components, enabling realistic rendering under varied light conditions. Using the transmitted component as supervision, the 2D-GS branch also achieves high-fidelity surface reconstruction. Throughout the optimization process, the 2D-GS and 3D-GS branches undergo alternating optimization, providing mutual supervision. Prior to this, each branch completes an independent warm-up phase, with an early stopping strategy implemented to reduce computational costs. We evaluate MGSR on a diverse set of synthetic and real-world datasets, at both object and scene levels, demonstrating strong performance in rendering and surface reconstruction.
Problem

Research questions and friction points this paper is trying to address.

Improves rendering quality and 3D reconstruction accuracy simultaneously.
Addresses challenges in surface reconstruction under diverse light conditions.
Proposes a mutual-boosted approach using 2D/3D Gaussian splatting.
Innovation

Methods, ideas, or system contributions that make the work stand out.

2D/3D mutual-boosted Gaussian splatting for surface reconstruction
Geometry-guided illumination decomposition for realistic rendering
Alternating optimization with mutual supervision between branches
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