Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model

📅 2026-04-17
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🤖 AI Summary
This work investigates the sample complexity lower bounds and learnability conditions for learning ε-optimal policies in stochastic shortest path (SSP) problems with a generative model. By constructing worst-case instances and leveraging information-theoretic lower bounds combined with probabilistic analysis, it establishes that SSP becomes fundamentally unlearnable when the minimum cost \( c_{\min} = 0 \), highlighting its strictly greater difficulty compared to finite-horizon and discounted MDPs. Under a bounded hitting-time assumption, the paper proposes a new algorithm and proves a sample complexity lower bound of \( \Omega(SAB_\star^3 / (c_{\min} \varepsilon^2)) \) for both the general case and the challenging \( c_{\min} = 0 \) regime. The proposed algorithm matches this lower bound up to logarithmic factors in both settings.

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📝 Abstract
We study the sample complexity of learning an $ε$-optimal policy in the Stochastic Shortest Path (SSP) problem. We first derive sample complexity bounds when the learner has access to a generative model. We show that there exists a worst-case SSP instance with $S$ states, $A$ actions, minimum cost $c_{\min}$, and maximum expected cost of the optimal policy over all states $B_{\star}$, where any algorithm requires at least $Ω(SAB_{\star}^3/(c_{\min}ε^2))$ samples to return an $ε$-optimal policy with high probability. Surprisingly, this implies that whenever $c_{\min} = 0$ an SSP problem may not be learnable, thus revealing that learning in SSPs is strictly harder than in the finite-horizon and discounted settings. We complement this lower bound with an algorithm that matches it, up to logarithmic factors, in the general case, and an algorithm that matches it up to logarithmic factors even when $c_{\min} = 0$, but only under the condition that the optimal policy has a bounded hitting time to the goal state.
Problem

Research questions and friction points this paper is trying to address.

Stochastic Shortest Path
sample complexity
generative model
ε-optimal policy
learnability
Innovation

Methods, ideas, or system contributions that make the work stand out.

Stochastic Shortest Path
sample complexity
generative model
lower bound
hitting time
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