IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement

๐Ÿ“… 2025-03-06
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๐Ÿค– AI Summary
Existing 3D inpainting and object removal methods suffer from geometric distortions and texture inconsistencies under unconstrained viewpoints (i.e., arbitrary camera poses and trajectories). This paper introduces the first geometry-guided, multi-view test-time adaptive optimization framework. Our key contributions are: (1) object-mask-based fine-grained inpainting region detection to enhance robustness under complex viewpoints; (2) a geometry-prior-integrated 3D reconstruction pipeline coupled with a multi-view consistency refinement network; and (3) transfer adaptation of pre-trained image inpainting models, followed by test-time self-supervised fine-tuning. Evaluated on a newly constructed diverse unconstrained benchmark, our method significantly outperforms state-of-the-art approaches, achieving geometrically accurate, photorealistic, and cross-view consistent 3D inpaintingโ€”both in forward-facing and arbitrary-view settings.

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๐Ÿ“ Abstract
Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse,"unconstrained"scenes where the camera orientation and trajectory are unrestricted. To bridge this gap, we introduce a novel approach that produces inpainted 3D scenes with consistent visual quality and coherent underlying geometry across both front-facing and unconstrained scenes. Specifically, we propose a robust 3D inpainting pipeline that incorporates geometric priors and a multi-view refinement network trained via test-time adaptation, building on a pre-trained image inpainting model. Additionally, we develop a novel inpainting mask detection technique to derive targeted inpainting masks from object masks, boosting the performance in handling unconstrained scenes. To validate the efficacy of our approach, we create a challenging and diverse benchmark that spans a wide range of scenes. Comprehensive experiments demonstrate that our proposed method substantially outperforms existing state-of-the-art approaches.
Problem

Research questions and friction points this paper is trying to address.

Limited 3D inpainting for unconstrained scenes
Inconsistent visual quality and geometry in 3D inpainting
Challenges in handling diverse camera orientations and trajectories
Innovation

Methods, ideas, or system contributions that make the work stand out.

Geometry-guided multi-view refinement network
Test-time adaptation for robust inpainting
Novel inpainting mask detection technique
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