Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games

📅 2026-06-17
📈 Citations: 0
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🤖 AI Summary
Existing evaluation benchmarks struggle to assess multimodal large language models’ (MLLMs) ability to leverage historical information for decision-making under partial observability. To address this, this work introduces RNG-Bench, a novel evaluation suite based on two non-Markovian games—Matching Pairs and 3D Maze—that incorporates controllable difficulty axes, a Memory Gap metric, and a competitive protocol to disentangle memory forgetting from decision errors for the first time, enabling long-context multimodal assessment. Experiments reveal that state-of-the-art MLLMs remain far from saturated performance on high-difficulty tasks; Memory Gap analysis indicates that performance bottlenecks stem primarily from memory loss rather than suboptimal policies. Furthermore, fine-tuning with optimal strategies combined with demonstration filtering substantially improves model performance and demonstrates strong transferability.
📝 Abstract
Deploying multimodal foundation models as closed-loop policies increasingly requires conditioning actions on observations that are no longer visible. However, existing benchmarks either expose the full state, conflate hidden-state reconstruction with other agent skills, or test recall only after an episode has ended. We introduce RNG-Bench (Reconstructive Non-Markov Games), a benchmark suite designed to isolate a base model's ability to reconstruct past observations and act on them during multi-step interaction. RNG-Bench includes two complementary games: Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and 3D Maze, where egocentric views must be integrated into a spatial map. Both games are evaluated under a unified harness with three controlled difficulty axes: grid size, visual pattern, and observation modality. The benchmark further introduces a head-to-head duel protocol to control for instance-level variance and a Memory Gap metric that disentangles forgetting from poor action selection. The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs. Memory Gap analysis shows that most residual errors stem from forgetting earlier observations rather than from suboptimal decision making. Finally, fine-tuning Qwen3.5-9B on optimal-policy rollouts and filtered model demonstrations improves performance on RNG-Bench and transfers to existing benchmarks without degrading general multimodal capability.
Problem

Research questions and friction points this paper is trying to address.

Multimodal Large Language Models
Non-Markov Games
Memory Reconstruction
Hidden State
Observation Recall
Innovation

Methods, ideas, or system contributions that make the work stand out.

Non-Markov Games
Memory Reconstruction
Multimodal LLMs
Memory Gap
Controllable Benchmarking
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