Multi-Modal Hyper-Graph Fusion for Low-Light Crowd Counting

📅 2026-06-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the significant performance degradation of crowd counting under low-light conditions, where RGB-only representations often fail. To overcome this limitation, the authors propose LCNet, the first approach to incorporate depth and Canny edge maps as geometric and structural priors. LCNet employs a multimodal hypergraph fusion module to model high-order complementary relationships among RGB, depth, and edge modalities, combined with a deformable rectangular sparse attention mechanism for efficient dense prediction. The study contributes the first real-world low-light crowd dataset, LC-Crowd, along with two synthetic benchmarks. Extensive experiments demonstrate that LCNet substantially outperforms existing state-of-the-art methods across all three datasets, confirming its robustness and accuracy under both extreme and non-uniform low-light conditions.
📝 Abstract
Crowd counting is a fundamental task in computer vision. However, crowd counting in low-light environments remains largely underexplored, despite its practical importance in the real world. Existing methods mainly focus on well-lit scenes or rely on single-modality Red-Green-Blue (RGB) representations, which often become unreliable under extreme darkness and complex non-uniform illumination. To handle this problem, we construct three new low-light crowd counting benchmarks, which consist of two synthetic datasets, SHA\_Dark and SHB\_Dark, and a real-world benchmark LC-Crowd (Low-light Crowd Dataset). Inspired by Retinex-based physical modeling, we introduce depth and Canny edge cues as complementary geometric and structural priors to enhance the intrinsic reflectance representation under low-light conditions. We propose a Multi-Modal Hyper-Graph Fusion module, which formulates RGB appearance, depth geometry, and edge structure cues as nodes in a unified hyper-graph and explicitly captures their high-order complementary relationships via dynamic hyperedge construction and message passing. Furthermore, to adaptively allocate computation in dense prediction, we propose a Deformable Rectangular Sparse Attention (DRSA) module, which concentrates computation on informative regions through anchor-aware estimation and adaptive rectangular window modeling. Based on these designs, we develop a unified Low-Light Counting Network (LCNet) for robust low-light crowd counting. Extensive experiments on three benchmarks demonstrate that the proposed method achieves the best overall performance against existing state-of-the-art (SOTA) methods. The code is in the supplementary material. The datasets will be made public upon acceptance.
Problem

Research questions and friction points this paper is trying to address.

low-light crowd counting
multi-modal fusion
RGB-depth-edge
non-uniform illumination
crowd density estimation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Multi-Modal Hyper-Graph Fusion
Low-Light Crowd Counting
Deformable Rectangular Sparse Attention
Retinex-based Modeling
Depth and Edge Priors
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