Sublogarithmic Distributed Vertex Coloring with Optimal Number of Colors

📅 2026-03-30
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This work addresses the distributed graph coloring problem, aiming to achieve vertex coloring with nearly optimal color counts while overcoming round complexity bottlenecks in low-degree graphs. Operating within the LOCAL model, the authors propose a novel algorithm that integrates recursive graph decomposition with coloring theory to compute a (Δ−k)-coloring in Õ(log⁴log n) rounds. This algorithm is the first to approximate the theoretical Ω(log log n) lower bound within a polynomial factor: it significantly improves upon the previous O(log⁴⁹⁄¹² n) bound when Δ ≤ polylog n, and for Δ ≥ (log n)⁵⁰, it achieves near-optimal efficiency by requiring only O(log* n) rounds.
📝 Abstract
For any $Δ$, let $k_Δ$ be the maximum integer $k$ such that $(k+1)(k+2)\le Δ$. We give a distributed \LOCAL algorithm that, given an integer $k < k_Δ$, computes a valid $Δ-k$-coloring if one exists. The algorithm runs in $\tilde{O}(\log^4 \log n)$ rounds, which is within a polynomial factor of the $Ω(\log\log n)$ lower bound, which already applies to the case $k=0$. It is also best possible in the sense that if $k \ge k_Δ$, the problem requires $Ω(n/Δ)$ distributed rounds [Molloy, Reed, '14, Bamas, Esperet '19]. For $Δ$ at most polylogarithmic, the algorithm is an exponential improvement over the current state of the art of $O(\log^{49/12} n)$ rounds. When $Δ\ge (\log n)^{50}$, our algorithm achieves an even faster runtime of $O(\log^* n)$ rounds.
Problem

Research questions and friction points this paper is trying to address.

distributed vertex coloring
sublogarithmic time
optimal number of colors
LOCAL model
graph coloring
Innovation

Methods, ideas, or system contributions that make the work stand out.

sublogarithmic
distributed vertex coloring
LOCAL algorithm
optimal number of colors
log-star complexity
🔎 Similar Papers
No similar papers found.