Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems

๐Ÿ“… 2025-03-05
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๐Ÿค– AI Summary
Existing LLM-based multi-agent systems rely on a serial planning-execution paradigm, resulting in high response latency and poor adaptability in dynamic environments. To address this, we propose a โ€œdual-thread planning-executionโ€ architecture: (1) a novel interruptible parallel mechanism enabling concurrent planning and action execution; (2) a centralized shared memory module ensuring real-time state synchronization across agents; and (3) a skill library grounded in recursive task decomposition to autonomously drive the execution thread. Evaluated on complex Minecraft tasks, our approach achieves a 72% planning-execution overlap rate and improves task completion efficiency by 2.3ร— compared to baseline methods. It significantly enhances system responsiveness and environmental adaptability. This work establishes a new low-latency decision-making paradigm for LLM-powered multi-agent systems.

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๐Ÿ“ Abstract
Recent advancements in Large Language Model(LLM)-based Multi-Agent Systems(MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution paradigms, where agents must complete sequential LLM planning before taking action. This fundamental constraint severely limits real-time responsiveness and adaptation, which is crucial in dynamic environments with ever-changing scenarios. In this paper, we propose a novel parallelized planning-acting framework for LLM-based MAS, featuring a dual-thread architecture with interruptible execution to enable concurrent planning and acting. Specifically, our framework comprises two core threads:(1) a planning thread driven by a centralized memory system, maintaining synchronization of environmental states and agent communication to support dynamic decision-making; and (2) an acting thread equipped with a comprehensive skill library, enabling automated task execution through recursive decomposition. Extensive experiments on challenging Minecraft demonstrate the effectiveness of the proposed framework.
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Research questions and friction points this paper is trying to address.

Enhance real-time responsiveness in dynamic environments
Enable concurrent planning and acting in multi-agent systems
Overcome limitations of serialized execution in LLM-based systems
Innovation

Methods, ideas, or system contributions that make the work stand out.

Parallelized planning-acting framework for LLM-based MAS
Dual-thread architecture with interruptible execution
Centralized memory system and comprehensive skill library
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