PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting

📅 2026-04-10
📈 Citations: 0
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🤖 AI Summary
This work addresses the high memory and storage costs of 3D Gaussian Splatting (3DGS), which relies on millions of Gaussians to represent complex scenes. The authors propose an efficient compression framework that operates without 2D image guidance or per-scene fine-tuning. Their approach first prunes redundant Gaussians based solely on 3D geometric attributes, substantially reducing representation size. Subsequently, a dual-branch Transformer architecture is introduced to separately refine geometric and appearance features, mitigating feature imbalance between the two modalities. Evaluated on the ScanNet++ and Replica datasets, the method achieves rendering quality comparable to state-of-the-art approaches across various sparsity levels while significantly improving computational and storage efficiency.

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Application Category

📝 Abstract
3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex scenes, leading to significant memory and storage demands. Recent approaches have addressed this issue through pruning and per-scene fine-tuning of Gaussian parameters, thereby reducing the model size while maintaining visual quality. These strategies typically rely on 2D images to compute important scores followed by scene-specific optimization. In this work, we introduce PointSplat, 3D geometry-driven prune-and-refine framework that bridges previously disjoint directions of gaussian pruning and transformer refinement. Our method includes two key components: (1) an efficient geometry-driven strategy that ranks Gaussians based solely on their 3D attributes, removing reliance on 2D images during pruning stage, and (2) a dual-branch encoder that separates, re-weights geometric and appearance to avoid feature imbalance. Extensive experiments on ScanNet++ and Replica across varying sparsity levels demonstrate that PointSplat consistently achieves competitive rendering quality and superior efficiency without additional per-scene optimization.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
model compression
memory efficiency
scene representation
pruning
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
geometry-driven pruning
Transformer refinement
dual-branch encoder
novel view synthesis
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