Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

📅 2026-04-10
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing autoregressive methods for 3D mesh generation struggle to meet artists’ demands for continuous edge flow, structural regularity, and efficient UV segmentation. This work proposes a novel token ordering strategy inspired by triangle strips, representing meshes as connected face chains that explicitly encode UV boundaries. For the first time within an autoregressive Transformer framework, this approach unifies the flexible decoding of both triangular and quadrilateral meshes and leverages joint training on both mesh types to enhance generation quality. The method inherently preserves artist-preferred edge flow and semantic layout, significantly outperforming existing techniques in geometric fidelity, structural consistency, and UV segmentation—thereby aligning more closely with professional creation standards.

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📝 Abstract
Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens (SATO), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation.
Problem

Research questions and friction points this paper is trying to address.

mesh generation
token ordering
artist-quality modeling
UV segmentation
structural regularity
Innovation

Methods, ideas, or system contributions that make the work stand out.

triangle strips
token ordering
UV segmentation
unified mesh representation
autoregressive generation
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