🤖 AI Summary
Synthesizing high-fidelity binaural audio from sparse observations remains challenging, as existing approaches rely on visual priors and struggle to accurately model fine-grained acoustic field details. This work proposes AudioGS, the first method to adapt 3D Gaussian Splatting to the audio domain, introducing an explicit, vision-free representation of the sound field. It decomposes spectrograms into a set of audio Gaussians, where each time–frequency unit is associated with dual spherical harmonic coefficients and distance-based attenuation parameters. Binaural signals for target head poses are rendered through phase-corrected synthesis. Being purely audio-driven, AudioGS significantly improves directional accuracy and propagation modeling, outperforming state-of-the-art vision-dependent methods on the Replay-NVAS dataset—reducing magnitude reconstruction error (MAG) by over 14% and perceptual quality metric (DPAM) by approximately 25%.
📝 Abstract
Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing methods typically rely on implicit neural representations conditioned on visual priors, which often struggle to capture fine-grained acoustic structures. Inspired by 3D Gaussian Splatting (3DGS), we introduce AudioGS, a novel visual-free framework that explicitly encodes the sound field as a set of Audio Gaussians based on spectrograms. AudioGS associates each time-frequency bin with an Audio Gaussian equipped with dual Spherical Harmonic (SH) coefficients and a decay coefficient. For a target pose, we render binaural audio by evaluating the SH field to capture directionality, incorporating geometry-guided distance attenuation and phase correction, and reconstructing the waveform. Experiments on the Replay-NVAS dataset demonstrate that AudioGS successfully captures complex spatial cues and outperforms state-of-the-art visual-dependent baselines. Specifically, AudioGS reduces the magnitude reconstruction error (MAG) by over 14% and reduces the perceptual quality metric (DPAM) by approximately 25% compared to the best performing visual-guided method.