3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding

๐Ÿ“… 2026-04-09
๐Ÿ“ˆ Citations: 0
โœจ Influential: 0
๐Ÿ“„ PDF

career value

203K/year
๐Ÿค– AI Summary
This work addresses the challenge of hallucination in 3D large language model agents, which often generate responses inconsistent with the actual embodied environmentโ€”a problem inadequately mitigated by existing 2D hallucination suppression techniques. To tackle this without requiring model retraining, the authors propose a novel inference-time decoding framework that introduces visual contrastive decoding into 3D embodied intelligence. By constructing distorted 3D scene graphs through semantic substitution and geometric perturbations (e.g., coordinate or scale shifts), and leveraging object-centric structured representations, the method performs contrastive decoding between original and distorted contexts to suppress hallucinations insensitive to scene evidence. Evaluated on the 3D-POPE and HEAL benchmarks, this approach significantly enhances grounded reasoning and substantially reduces hallucination rates, all without fine-tuning the underlying model.

Technology Category

Application Category

๐Ÿ“ Abstract
Large multimodal models are increasingly used as the reasoning core of embodied agents operating in 3D environments, yet they remain prone to hallucinations that can produce unsafe and ungrounded decisions. Existing inference-time hallucination mitigation methods largely target 2D vision-language settings and do not transfer to embodied 3D reasoning, where failures arise from object presence, spatial layout, and geometric grounding rather than pixel-level inconsistencies. We introduce 3D-VCD, the first inference-time visual contrastive decoding framework for hallucination mitigation in 3D embodied agents. 3D-VCD constructs a distorted 3D scene graph by applying semantic and geometric perturbations to object-centric representations, such as category substitutions and coordinate or extent corruption. By contrasting predictions under the original and distorted 3D contexts, our method suppresses tokens that are insensitive to grounded scene evidence and are therefore likely driven by language priors. We evaluate 3D-VCD on the 3D-POPE and HEAL benchmarks and show that it consistently improves grounded reasoning without any retraining, establishing inference-time contrastive decoding over structured 3D representations as an effective and practical route to more reliable embodied intelligence.
Problem

Research questions and friction points this paper is trying to address.

3D hallucination
embodied agents
visual grounding
3D scene understanding
multimodal reasoning
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D-VCD
visual contrastive decoding
hallucination mitigation
embodied agents
3D scene graph
๐Ÿ”Ž Similar Papers
No similar papers found.