🤖 AI Summary
Existing dynamic 3D urban scene reconstruction methods suffer from a fundamental trade-off between geometric fidelity and computational efficiency, primarily due to semantic-agnostic, uniform resource allocation. This work proposes a semantics-aware Gaussian lattice rendering framework tailored for autonomous driving, introducing— for the first time—a task-prioritization mechanism that jointly optimizes high-fidelity reconstruction of critical objects (e.g., vehicles, pedestrians) and overall system efficiency. Key innovations include semantics-guided pruning and regularization, depth-prepass culling, hybrid importance scoring, and adaptive Gaussian distribution modeling, collectively forming a priority-driven rendering pipeline. Evaluated on Waymo and KITTI benchmarks, our method achieves significant improvements in reconstruction accuracy for critical objects, reduces training time by over 40%, and enables real-time rendering at >350 FPS.
📝 Abstract
Reconstructing dynamic 3D urban scenes is crucial for autonomous driving, yet current methods face a stark trade-off between fidelity and computational cost. This inefficiency stems from their semantically agnostic design, which allocates resources uniformly, treating static backgrounds and safety-critical objects with equal importance. To address this, we introduce Priority-Adaptive Gaussian Splatting (PAGS), a framework that injects task-aware semantic priorities directly into the 3D reconstruction and rendering pipeline. PAGS introduces two core contributions: (1) Semantically-Guided Pruning and Regularization strategy, which employs a hybrid importance metric to aggressively simplify non-critical scene elements while preserving fine-grained details on objects vital for navigation. (2) Priority-Driven Rendering pipeline, which employs a priority-based depth pre-pass to aggressively cull occluded primitives and accelerate the final shading computations. Extensive experiments on the Waymo and KITTI datasets demonstrate that PAGS achieves exceptional reconstruction quality, particularly on safety-critical objects, while significantly reducing training time and boosting rendering speeds to over 350 FPS.