Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified Smartwatches

📅 2025-03-04
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Smartwatches suffer from severely constrained input expressivity due to their small display size. This paper introduces the first hardware-modification-free, ultrasound-based环绕式 (surrounding) finger-tracking and selection interaction system for consumer-grade smartwatches. It enables real-time, fine-grained, one-dimensional finger position tracking in the annular space surrounding the watch face—previously unexplored for input. We systematically evaluate three selection modalities—dual-crossing, hover, and fingertip tap—demonstrating that dual-crossing achieves optimal efficiency for binary tasks, while hover excels in multi-target selection. Tactile feedback significantly improves subjective comfort but yields no statistically significant gains in task performance. Critically, the entire system operates on off-the-shelf commercial hardware without firmware or physical modifications. This work establishes a low-intrusion, high-expressivity interaction paradigm for wearables, extending interactive space beyond the screen boundary.

Technology Category

Application Category

📝 Abstract
Smartwatches offer powerful features, but their small touchscreens limit the expressiveness of the input that can be achieved. To address this issue, we present, and open-source, the first sonar-based around-device input on an unmodified consumer smartwatch. We achieve this using a fine-grained, one-dimensional sonar-based finger-tracking system. In addition, we use this system to investigate the fundamental issue of how to trigger selections during around-device smartwatch input through two studies. The first examines the methods of double-crossing, dwell, and finger tap in a binary task, while the second considers a subset of these designs in a multi-target task and in the presence and absence of haptic feedback. Results showed double-crossing was optimal for binary tasks, while dwell excelled in multi-target scenarios, and haptic feedback enhanced comfort but not performance. These findings offer design insights for future around-device smartwatch interfaces that can be directly deployed on today's consumer hardware.
Problem

Research questions and friction points this paper is trying to address.

Limited input expressiveness on small smartwatch touchscreens.
Development of sonar-based around-device input for smartwatches.
Evaluation of selection methods for around-device smartwatch interaction.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Sonar-based around-device input system
Fine-grained one-dimensional finger tracking
Double-crossing and dwell selection methods
🔎 Similar Papers
No similar papers found.
J
Jiwan Kim
School of Electrical Engineering, KAIST, Republic of Korea
J
Jiwan Son
KAIST, Republic of Korea
Ian Oakley
Ian Oakley
School of Electrical Engineering, KAIST
Human Computer Interaction