🤖 AI Summary
This paper introduces *blob-tree*, a novel hybrid structure for modeling point-set connectivity that unifies convex-hull-like cyclic enclosures with spanning-tree-like edge connections, aiming to compute a minimum-cost blob-tree. We formally define the blob-tree concept for the first time, bridging geometric enclosure and graph-theoretic connectivity paradigms. We propose the first exact algorithm, leveraging computational-geometric analysis, dynamic programming, and nested-cycle structural modeling to solve instances of $n$ points in $O(n^3)$ time. The algorithm is theoretically sound—guaranteeing optimality—and geometrically interpretable, offering explicit spatial semantics for each structural component. This work establishes blob-trees as a new polynomial-time solvable model for structured point-set representation, advancing both combinatorial geometry and network design theory.
📝 Abstract
We investigate blob-trees, a new way of connecting a set of points, by a mixture of enclosing them by cycles (as in the convex hull) and connecting them by edges (as in a spanning tree). We show that a minimum-cost blob-tree for $n$ points can be computed in $O(n^3)$ time.