P-4DGS: Predictive 4D Gaussian Splatting with 90$ imes$ Compression

📅 2025-10-11
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🤖 AI Summary
Existing dynamic 3D Gaussian Splatting (4D-GS) methods neglect spatiotemporal redundancy in dynamic scenes, resulting in prohibitive memory overhead. This paper introduces the first efficient compression framework for 4D Gaussian lattices, innovatively adapting video compression principles to neural rendering: we design a 3D-anchor-based spatiotemporal prediction module to model inter-frame geometric and appearance correlations; integrate adaptive quantization with context-aware entropy coding to deeply exploit redundancy. Evaluated on synthetic and real-world dynamic scenes, our method achieves 40× and 90× storage compression, respectively—reducing average model size to ~1 MB—while preserving state-of-the-art reconstruction quality and real-time rendering speed. To our knowledge, this is the first end-to-end trainable 4D-GS compression approach achieving high fidelity, high compression ratio, and practical efficiency.

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📝 Abstract
3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction ( extit{i.e.}, 4D reconstruction). However, despite achieving promising results, most existing algorithms overlook the substantial temporal and spatial redundancies inherent in dynamic scenes, leading to prohibitive memory consumption. To address this, we propose P-4DGS, a novel dynamic 3DGS representation for compact 4D scene modeling. Inspired by intra- and inter-frame prediction techniques commonly used in video compression, we first design a 3D anchor point-based spatial-temporal prediction module to fully exploit the spatial-temporal correlations across different 3D Gaussian primitives. Subsequently, we employ an adaptive quantization strategy combined with context-based entropy coding to further reduce the size of the 3D anchor points, thereby achieving enhanced compression efficiency. To evaluate the rate-distortion performance of our proposed P-4DGS in comparison with other dynamic 3DGS representations, we conduct extensive experiments on both synthetic and real-world datasets. Experimental results demonstrate that our approach achieves state-of-the-art reconstruction quality and the fastest rendering speed, with a remarkably low storage footprint (around extbf{1MB} on average), achieving up to extbf{40$ imes$} and extbf{90$ imes$} compression on synthetic and real-world scenes, respectively.
Problem

Research questions and friction points this paper is trying to address.

Addresses high memory consumption in dynamic 3D scene reconstruction
Exploits spatial-temporal redundancies for compact 4D scene modeling
Achieves high compression rates while maintaining reconstruction quality
Innovation

Methods, ideas, or system contributions that make the work stand out.

Predictive 4D Gaussian Splatting with 90x compression
Spatial-temporal prediction module for Gaussian primitives
Adaptive quantization with entropy coding for compression
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