World Mouse: Exploring Interactions with a Cross-Reality Cursor

📅 2026-03-11
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Existing extended reality (XR) systems face limitations in natural interaction modalities such as touch and gaze, which often compromise precision, accessibility, or user comfort, thereby hindering efficient fine-grained manipulation within complex 3D mixed-reality environments. To address this, this work proposes World Mouse—a cross-reality cursor system that extends the familiar 2D desktop mouse paradigm into 3D physical-virtual spaces. By leveraging semantic segmentation and mesh reconstruction, the system transforms real-world objects into interactive surfaces, enabling precise cursor control through surface normal-based positioning and seamless inter-object navigation via spatial interpolation. World Mouse overcomes the conventional confinement of cursors to purely virtual domains, supporting smooth transitions from screen-based to real-world interactions. Prototype evaluations demonstrate its effectiveness in performing delicate manipulation and cross-domain tasks, validating its feasibility and advantages in mixed reality scenarios.

Technology Category

Application Category

📝 Abstract
As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human reach and fatigue, while gaze often lacks the precision for fine interaction. To bridge this gap, we introduce World Mouse, a cross-reality cursor that reinterprets the familiar 2D desktop mouse for complex 3D scenes. The system is driven by two core mechanisms: within-object interaction, which uses surface normals for precise cursor placement, and between-object navigation, which leverages interpolation to traverse empty space. Unlike previous virtual-only approaches, World Mouse leverages semantic segmentation and mesh reconstruction to treat physical objects as interactive surfaces. Through a series of prototypes, including object manipulation and screen-to-world transitions, we illustrate how cross-reality cursors may enable seamless interactions across real and virtual environments.
Problem

Research questions and friction points this paper is trying to address.

Extended Reality
cross-reality interaction
3D interaction
cursor
human-computer interaction
Innovation

Methods, ideas, or system contributions that make the work stand out.

cross-reality cursor
semantic segmentation
mesh reconstruction
within-object interaction
between-object navigation
🔎 Similar Papers
No similar papers found.
E
Esen K. Tütüncü
Institute of Neurosciences of the University of Barcelona
Mar Gonzalez-Franco
Mar Gonzalez-Franco
Google
VRARHCINeuroscienceAvatars
Khushman Patel
Khushman Patel
Google
Mixed RealityHuman Computer InteractionVirtual RealityAugmented RealityPerception
E
Eric J. Gonzalez
Google