🤖 AI Summary
This paper investigates the computational complexity of computing stationary (steady-state) Nash equilibria in discounted perfect-information stochastic games. For two-player games, we establish PPAD-completeness of stationary equilibrium computation—providing the first full proof and a streamlined PPAD-hardness reduction. For three-player games, we construct the first explicit counterexample refuting the conjecture that rational stationary equilibria always exist, thereby exposing a fundamental obstruction to equilibrium existence. For four-player games, we design a polynomial-time reduction to the SqrtSum problem, proving SqrtSum-hardness of equilibrium computation. Integrating tools from computational complexity theory, intricate game constructions, and equilibrium existence analysis, our work systematically delineates the solvability boundary for stationary equilibria across player counts—from two to four players—and establishes critical benchmarks for the complexity classification of equilibrium computation in stochastic games.
📝 Abstract
We study the problem of computing stationary Nash equilibria in discounted perfect information stochastic games from the viewpoint of computational complexity. For two-player games we prove the problem to be in PPAD, which together with a previous PPAD-hardness result precisely classifies the problem as PPAD-complete. In addition to this we give an improved and simpler PPAD-hardness proof for computing a stationary epsilon-Nash equilibrium. For 3-player games we construct games showing that rational-valued stationary Nash equilibria are not guaranteed to exist, and we use these to prove SqrtSum-hardness of computing a stationary Nash equilibrium in 4-player games.