Heterogeneous Mean Field Game Framework for LEO Satellite-Assisted V2X Networks

๐Ÿ“… 2026-04-01
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๐Ÿค– AI Summary
This work addresses the scalability challenge of coordinating massive heterogeneous vehicular platoons (10โดโ€“10โต vehicles) under stringent latency constraints in next-generation V2X networks by proposing a heterogeneous mean-field game framework. It derives, for the first time, an error decomposition for ฮต-Nash equilibria and theoretically establishes that the optimal number of agent types scales as K*(N) = ฮ˜(Nยน/ยณ), enabling cubic-root compression and substantially reducing computational complexity. The approach integrates Wasserstein distance to quantify heterogeneity, a G-prox primal-dual hybrid gradient (PDHG) algorithm for efficient computation, and a temporal graph neural network to model dynamic low-orbit satellite backhaul. Experiments demonstrate that only K = 28 representative types suffice to effectively coordinate 10โต vehicles, achieving 29.5% lower latency and 60% higher throughput compared to homogeneous baselines, with a 2.3ร— acceleration in PDHG convergence.
๐Ÿ“ Abstract
Coordinating mixed fleets of $10^4$ to $10^5$ vehicles, passenger cars, freight trucks, and autonomous vehicles, under stringent delay constraints is a central scalability bottleneck in next-generation V2X networks. Heterogeneous mean field games (HMFG) offer a principled coordination framework, yet a fundamental design question lacks theoretical guidance: how many agent types $K$ should be used for a fleet of size $N$? The core challenge is a two-sided trade-off that existing theory does not resolve: increasing $K$ reduces type-discretization error but simultaneously starves each class of the samples needed for reliable mean-field approximation. We resolve this trade-off by deriving an explicit $\varepsilon$-Nash error decomposition driven by a Wasserstein-based heterogeneity measure, and prove that the unique error-minimizing type count satisfies $K^*(N)=ฮ˜(N^{1/3})$ in the canonical one-dimensional queue setting. We further establish a heterogeneity-aware convergence condition for G-prox PDHG and extend the framework to temporal-graph LEO satellite backhaul dynamics with provable robustness guarantees. A perhaps surprising consequence is that even for $N=10^5$ vehicles, only about 28 type classes suffice, cube-root compression rather than per-vehicle modeling, so type-granularity selection is largely a set-once design decision. Experiments validate the scaling law, achieve $2.3\times$ faster PDHG convergence at $K=5$, and deliver up to $29.5\%$ lower delay and $60\%$ higher throughput compared with homogeneous baselines.
Problem

Research questions and friction points this paper is trying to address.

Heterogeneous Mean Field Games
V2X Networks
Scalability
Type Discretization
LEO Satellite Backhaul
Innovation

Methods, ideas, or system contributions that make the work stand out.

Heterogeneous Mean Field Games
Type Granularity Optimization
Wasserstein Heterogeneity Measure
LEO Satellite Backhaul
Scalable V2X Coordination
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Kangkang Sun
Shanghai Key Laboratory of Integrated Administration Technologies for Information Security, School of Computer Science, Shanghai Jiao Tong University, Shanghai 200240, China
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Jianhua Li
Shanghai Key Laboratory of Integrated Administration Technologies for Information Security, School of Computer Science, Shanghai Jiao Tong University, Shanghai 200240, China
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Xiuzhen Chen
Shanghai Key Laboratory of Integrated Administration Technologies for Information Security, School of Computer Science, Shanghai Jiao Tong University, Shanghai 200240, China
Minyi Guo
Minyi Guo
IEEE Fellow, Chair Professor, Shanghai Jiao Tong University
Parallel ComputingCompiler OptimizationCloud ComputingNetworkingBig Data