Identifying Video Game Debugging Bottlenecks: An Industry Perspective

📅 2025-10-09
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🤖 AI Summary
This study addresses the critical bottleneck of low debugging efficiency in video game development. Through observational analysis of 20 experienced developers debugging crashes, object behavior anomalies, and persistence issues—using screen recordings, live debugging session observation, and qualitative thematic analysis—we systematically characterize temporal distributions and collaborative patterns in debugging activities. Innovatively integrating game-specific debugging techniques—including on-screen consoles, debug rendering, debug cameras, and data scrubbing—we find developers spend ~36.6% of their time inspecting runtime artifacts and ~35.1% reproducing bugs locally. We further identify core debugging responsibilities of technical roles and pinpoint cross-role collaboration bottlenecks. These empirically grounded findings provide actionable insights and design guidelines for optimizing game debugging toolchains, workflow processes, and team coordination mechanisms.

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📝 Abstract
Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws, Debug Camera, Cheats and In-Game Menus, and Data Scrubbing. In this article, we provide insights from a video game studio on how 20 seasoned industry game developers debug during the production of a game. Our experiments rely on the recordings of debugging sessions for the most critical bugs categorized as Crashes, Object Behaviors, and Object Persistence. In this paper, we focus on identifying the debugging activities that bottleneck bug resolution. We also identify the debugging tools used to perform debugging techniques. Lastly, we present how different disciplines collaborate during debugging and how technical roles are at the core of debugging. Our thematic analysis has identified game developers spend 36.6% of their time inspecting game artifacts and 35.1% of their time reproducing the bug locally.
Problem

Research questions and friction points this paper is trying to address.

Identifying debugging bottlenecks in video game development
Analyzing industry practices for resolving critical game bugs
Investigating time allocation and tool usage in debugging
Innovation

Methods, ideas, or system contributions that make the work stand out.

Game-specific debugging tools like On-Screen Console
Analyzing debugging bottlenecks via session recordings
Focusing inspection time on game artifacts reproduction
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