Synthesizing Physically Plausible Human Motions in 3D Scenes

📅 2023-08-17
🏛️ International Conference on 3D Vision
📈 Citations: 18
Influential: 1
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🤖 AI Summary
Existing physics-based motion synthesis methods are largely confined to single-object environments and struggle to generalize to realistic, cluttered, and unseen multi-object 3D scenes. Method: We propose the first physics-driven framework for human motion synthesis in complex 3D environments, centered on a novel interaction-navigation dual-decoupled controller (InterCon/NavCon) coordinated by a rule-based scheduler—enabling zero-shot transfer from simple training environments to complex, unseen scenes. Our approach integrates physics simulation, dual-strategy reinforcement learning, trajectory-tracking control, and collision-aware path planning. Contribution/Results: The framework generates physically plausible, long-horizon, multi-object interactive motions across diverse real-world 3D scenes. It significantly improves motion naturalness and cross-scene generalization capability, outperforming prior methods in both physical fidelity and adaptability to unstructured environments.
📝 Abstract
We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://liangpan99.github.io/InterScene/.
Problem

Research questions and friction points this paper is trying to address.

Synthesizing human motions in complex 3D scenes
Addressing limitations of single-object physics-based methods
Enabling long-term interactions in cluttered, unseen environments
Innovation

Methods, ideas, or system contributions that make the work stand out.

Physics-based character control framework
Decouples human-scene interactions into InterCon and NavCon
Reusable controllers for complex multi-object scenes
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