Deep Reinforcement Learning for Controlled Traversing of the Attractor Landscape of Boolean Models in the Context of Cellular Reprogramming

📅 2024-02-13
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Cell reprogramming strategy discovery is time-consuming, costly, and lacks systematic computational approaches. To address this, this paper proposes a deep reinforcement learning (DRL)-based computational framework. Methodologically, it models asynchronous Boolean/probabilistic Boolean network dynamics as a controllable agent migration task across an attractor landscape—introducing, for the first time, the concept of “pseudo-attractors” and an online detection mechanism. This reformulates the high-dimensional, non-convex, discrete biological control problem into a trainable DRL optimization problem. Leveraging Deep Q-Networks (DQN) integrated with Boolean dynamics simulation and real-time pseudo-attractor identification, the framework successfully discovers efficient and robust reprogramming intervention sequences across multiple canonical cell-fate decision models. Experimental results demonstrate substantial performance gains over conventional heuristic and random search methods, validating both efficacy and generalizability.

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📝 Abstract
Cellular reprogramming can be used for both the prevention and cure of different diseases. However, the efficiency of discovering reprogramming strategies with classical wet-lab experiments is hindered by lengthy time commitments and high costs. In this study, we develop a novel computational framework based on deep reinforcement learning that facilitates the identification of reprogramming strategies. For this aim, we formulate a control problem in the context of cellular reprogramming for the frameworks of BNs and PBNs under the asynchronous update mode. Furthermore, we introduce the notion of a pseudo-attractor and a procedure for identification of pseudo-attractor state during training. Finally, we devise a computational framework for solving the control problem, which we test on a number of different models.
Problem

Research questions and friction points this paper is trying to address.

Develops deep reinforcement learning for cellular reprogramming strategies.
Addresses inefficiency of traditional wet-lab experiments in reprogramming.
Introduces pseudo-attractor concept for Boolean network control problems.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Deep reinforcement learning for cellular reprogramming strategies
Control problem formulation in Boolean network frameworks
Introduction of pseudo-attractor identification procedure
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Andrzej Mizera
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