Fine-grained text-driven dual-human motion generation via dynamic hierarchical interaction

📅 2025-10-09
📈 Citations: 0
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🤖 AI Summary
Existing two-person motion generation methods predominantly adopt time-invariant modeling, neglecting dynamic inter-personal distance variations and hierarchical structure, thus failing to capture the inherent dynamism and hierarchy of human interaction. This paper proposes FineDual—the first fine-grained, dynamic hierarchical framework for text-driven two-person motion synthesis. Our approach addresses the problem through: (1) dynamic hierarchical interaction modeling—integrating distance-adaptive modulation and global semantic guidance to enable coordinated control at individual, interpersonal, and holistic levels; and (2) a synergistic architecture combining large language model–based individual text parsing, interaction-aware graph neural networks for dynamic distance modeling, hierarchical feature alignment, and teacher-guided optimization. Evaluated on standard two-person motion datasets, FineDual achieves state-of-the-art performance in both quantitative metrics and qualitative assessments, generating significantly more natural and coordinated motions.

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📝 Abstract
Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties is vital for dual-human motion generation, while existing methods almost model human interaction temporally invariantly, ignoring distance and hierarchy. To address it, we propose a fine-grained dual-human motion generation method, namely FineDual, a tri-stage method to model the dynamic hierarchical interaction from individual to inter-individual. The first stage, Self-Learning Stage, divides the dual-human overall text into individual texts through a Large Language Model, aligning text features and motion features at the individual level. The second stage, Adaptive Adjustment Stage, predicts interaction distance by an interaction distance predictor, modeling human interactions dynamically at the inter-individual level by an interaction-aware graph network. The last stage, Teacher-Guided Refinement Stage, utilizes overall text features as guidance to refine motion features at the overall level, generating fine-grained and high-quality dual-human motion. Extensive quantitative and qualitative evaluations on dual-human motion datasets demonstrate that our proposed FineDual outperforms existing approaches, effectively modeling dynamic hierarchical human interaction.
Problem

Research questions and friction points this paper is trying to address.

Modeling dynamic hierarchical interactions in dual-human motion generation
Addressing temporal invariance by incorporating distance-aware interaction modeling
Generating fine-grained motions from individual to overall interaction levels
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses LLM to divide dual-human text into individual texts
Predicts interaction distance with a distance predictor
Models interaction dynamically via graph network
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