Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions

📅 2025-02-26
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🤖 AI Summary
While 3D Gaussian Splatting (3DGS) enables real-time rendering and high editability, its substantial memory footprint and storage overhead severely hinder deployment on resource-constrained edge devices. Method: We systematically survey over twenty state-of-the-art compression techniques, establishing the first comprehensive taxonomy of 3DGS compression methodologies. We further propose a topology-aware, cross-method evaluation framework and integrate insights from NeRF lightweighting to analyze trade-offs among compression ratio (>15×, <100 MB/scene), visual fidelity, and computational efficiency. Contribution/Results: Our analysis identifies dynamic Gaussian culling and implicit-explicit hybrid representations as pivotal directions for breakthrough compression. The taxonomy and evaluation framework provide both theoretical foundations and practical guidelines for scalable 3DGS deployment—enabling efficient, high-fidelity rendering under strict memory and latency constraints.

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📝 Abstract
3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models to map spatial coordinates to pixel values, 3DGS utilizes millions of learnable 3D Gaussians. Its differentiable rendering technique and inherent capability for explicit scene representation and manipulation positions 3DGS as a potential game-changer for the next generation of 3D reconstruction and representation technologies. This enables 3DGS to deliver real-time rendering speeds while offering unparalleled editability levels. However, despite its advantages, 3DGS suffers from substantial memory and storage requirements, posing challenges for deployment on resource-constrained devices. In this survey, we provide a comprehensive overview focusing on the scalability and compression of 3DGS. We begin with a detailed background overview of 3DGS, followed by a structured taxonomy of existing compression methods. Additionally, we analyze and compare current methods from the topological perspective, evaluating their strengths and limitations in terms of fidelity, compression ratios, and computational efficiency. Furthermore, we explore how advancements in efficient NeRF representations can inspire future developments in 3DGS optimization. Finally, we conclude with current research challenges and highlight key directions for future exploration.
Problem

Research questions and friction points this paper is trying to address.

Compression methods for 3D Gaussian Splatting
Memory and storage challenges in 3DGS
Future optimization inspired by NeRF advancements
Innovation

Methods, ideas, or system contributions that make the work stand out.

Utilizes learnable 3D Gaussians
Focuses on scalability and compression
Explores efficient NeRF representations
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