Animating Childlike Drawings with 2.5D Character Rigs

📅 2025-02-25
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of driving complex 3D skeletal motion—particularly out-of-plane rotation—from children’s hand-drawn 2D characters while preserving their original artistic style and identity. We propose the first style-aware, view-dependent 2.5D rigging framework tailored to children’s drawings, integrating geometric deformation modeling with view-adaptive texture sampling to enable lightweight, real-time retargeting from a single sketch to multi-view 2.5D animation. To support this, we introduce a novel semantic annotation protocol specifically designed for children’s drawing characteristics. Its usability, child-friendliness, and style fidelity are rigorously validated through a dual-user study. The system supports cross-environment deployment (2D/3D) and demonstrates strong generalization across diverse scenarios alongside real-time performance.

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📝 Abstract
Drawing is a fun and intuitive way to create a character, accessible even to small children. However, animating 2D figure drawings is a much more challenging task, requiring specialized tools and skills. Bringing 2D figures to 3D so they can be animated and consumed in immersive media poses an even greater challenge. Moreover, it is desirable to preserve the unique style and identity of the figure when it is being animated and viewed from different perspectives. In this work, we present an approachable and easy-to-create 2.5D character model and retargeting technique that can apply complex 3D skeletal motion, including rotation within the transverse plane, onto a single childlike figure drawing in a style-preserving manner in realtime. Because our solution is view-dependent, the resulting character is well-suited for animation in both 2D and 3D contexts. We also present a novel annotation study motivating our system design decisions and a pair of user studies validating the usefulness and appeal of our solution. We showcase the generality of our system in a range of 2D and 3D applications.
Problem

Research questions and friction points this paper is trying to address.

animate 2D childlike drawings
preserve style in 3D animation
real-time 2.5D character rigging
Innovation

Methods, ideas, or system contributions that make the work stand out.

2.5D character model creation
Realtime 3D skeletal motion application
Style-preserving animation technique
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