Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments

📅 2026-07-02
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing methods struggle to model non-orthogonal spatial relationships in non-Manhattan indoor environments, often resulting in layout geometries with high geometric conflicts and insufficient physical plausibility. To address this limitation, this work proposes SPG-Layout, a novel framework that integrates statistical priors of object distributions with a hierarchical layout strategy. Guided by a large language model, the approach prioritizes the placement of large-scale objects first, effectively emulating human-like design reasoning. Evaluated on a newly introduced benchmark comprising 500 non-Manhattan scenes, SPG-Layout significantly outperforms current state-of-the-art methods, achieving superior semantic fidelity and physical plausibility in both Manhattan and non-Manhattan settings.
📝 Abstract
Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments. However, existing methods often fail to capture plausible object layout patterns in non-Manhattan settings, primarily because they struggle to model non-orthogonal spatial relationships, leading to high geometric violations and low physical fidelity. To address this challenge, we propose SPG-Layout, a novel text-driven framework designed to generate physically plausible indoor scenes within complex non-Manhattan environments. Specifically, we first utilize statistical priors of object distributions to guide the training process, enhancing environmental understanding and fidelity. Furthermore, mirroring human design workflows, we adopt a hierarchical layout strategy that prioritizes the placement of large objects, thereby substantially minimizing layout violations. By synergizing these components, SPG-Layout achieves a balanced optimization of semantic realism and physical plausibility. To evaluate performance in these complex settings, we constructed a new benchmark comprising 500 diverse non-Manhattan environments. Extensive experiments demonstrate that SPG-Layout consistently and significantly outperforms existing methods across both Manhattan and non-Manhattan environments. The code will be publicly released.
Problem

Research questions and friction points this paper is trying to address.

non-Manhattan environments
3D indoor scene synthesis
object layout
spatial relationships
physical plausibility
Innovation

Methods, ideas, or system contributions that make the work stand out.

non-Manhattan environments
text-driven 3D synthesis
hierarchical layout
statistical priors
physical plausibility