HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control

📅 2026-07-02
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing approaches rely on multi-view setups or instrumented motion capture, making controllable hand generation in unconstrained egocentric videos challenging. This work proposes the first protagonist-centric 3D hand annotation pipeline tailored for in-the-wild monocular egocentric videos, yielding the high-quality dataset EgoVid-Pro. To decouple camera and hand motion at the representation level, we introduce the Plücker Hand Map formulation. Integrating monocular 3D reconstruction, semantic-geometric joint filtering, and Plücker-ray augmentation, our method significantly outperforms prior art in both reconstruction fidelity and control accuracy, demonstrating robust generalization across diverse everyday scenarios.
📝 Abstract
We present HandsOnWorld, a framework for hand-controlled egocentric video generation that forgoes multi-view and marker-based motion capture, learning instead from unconstrained monocular video. Such generality is bottlenecked by the scarcity of scalable 3D hand annotations: large egocentric corpora lack finger-level labels, whereas precise hand datasets are confined to narrow, instrumented settings, limiting prior hand-controlled generators to restricted scene distributions. We instead annotate 3D hands directly on in-the-wild egocentric video through monocular reconstruction, introducing a protagonist-centered annotation pipeline that filters the reconstructions at the action-semantic, image-quality, and 3D-geometric levels to build EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. To resolve the camera-hand entanglement induced by large ego-motion, we further propose the Plücker Hand Map, a 3D-aware control signal that extends Plücker-ray representations from camera rays to the hand surface, disentangling camera and hand motion at the representation level. Experiments show that \method surpasses prior hand-controlled generators in reconstruction fidelity and control accuracy, and generalizes to out-of-distribution everyday scenes beyond the laboratory datasets on which prior methods rely.
Problem

Research questions and friction points this paper is trying to address.

egocentric video generation
hand control
3D hand annotation
camera-hand entanglement
in-the-wild data
Innovation

Methods, ideas, or system contributions that make the work stand out.

egocentric video generation
hand motion control
monocular 3D hand reconstruction
camera-hand disentanglement
Plücker Hand Map
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