Sign in the Air to Unlock: An Interface for authentication in Virtual and Augmented Reality Powered by Point-Voxel Cross-Attention Network

πŸ“… 2026-07-01
πŸ“ˆ Citations: 0
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πŸ€– AI Summary
Existing VR/AR authentication methods often compromise immersion, rely on external devices, or constrain natural user movements, making it challenging to balance security and usability. This work proposes a natural authentication interface based on mid-air handwritten signatures, introducing for the first time personalized and reproducible 3D air signatures into VR/AR environments. To effectively capture both local dynamic patterns and global spatial structure of signing trajectories, the authors design a Point-Voxel Cross-Attention Network (PV-Net). Experimental results demonstrate the method’s efficacy, achieving an equal error rate of 2.5% on the DeepAirSig dataset and 76% classification accuracy on the newly collected ImmAirSig dataset, thereby validating its practicality and robustness in real-world immersive scenarios.
πŸ“ Abstract
Significant advancement of immersive technologies such as Virtual and Augmented Reality (VR/AR) and their integration into diverse aspects of modern life need authentication interfaces that are secure, intuitive, and compatible with embodied interaction. Traditional methods such as passwords, PINs, and device-based logins, break immersion and rely on external hardware. Recent 3D-specific behavioral approaches, such as hand-gesture, eye-tracking, and electroencephalography (EEG)-based methods, offer promising alternatives but often require specialized sensors or constrain natural movement, limiting usability in dynamic environments. We present Sign in the Air to Unlock, an in-air signature interface that enables users to authenticate by signing naturally in 3D space which is a familiar, personal, and reproducible gesture. To realize this interface, we design a point-voxel Cross-Attention Network (PV-Net) that jointly models local motion dynamics and global spatial structure from 3D trajectories. The model is evaluated on two datasets: the public DeepAirSig dataset (1,800 signatures from 40 users) and ImmAirsig, a new dataset collected using Meta Quest 2 in immersive VR (880 samples from 22 users). PV-Net achieves an Equal Error Rate of 2.5% on DeepAirSig and 76% classification accuracy on ImmAirSig. These findings highlight the potential of 3D behavioral interfaces for seamless, user-centric authentication that merges security with natural interaction in immersive environments.
Problem

Research questions and friction points this paper is trying to address.

authentication
Virtual Reality
Augmented Reality
3D behavioral interface
immersive interaction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Point-Voxel Cross-Attention Network
3D behavioral authentication
in-air signature
immersive VR/AR
PV-Net
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